For a fast, familiar decision, start with classic Rock Paper Scissors. Bear Hunter Ninja and the Elephant Human Ant hand game change the characters while keeping the same three-move balance. Lizard Spock adds more relationships to learn and reduces ties when choices are independent and uniformly random. For seven moves, try RPS-7. For a continuing attack game, try Muk-jji-ppa.
For n equally likely moves, n of the n² ordered pairs match, giving a tie probability of 1/n for ordinary rounds. More moves reduce that random tie rate, but add rules to remember. Real players may favor particular choices, so these figures describe a model rather than measured player behavior. *Muk-jji-ppa uses a match to decide the game after an attacker is established.
More variants to explore
These four games are background reading and are not playable here.
Four more variants: rules, random tie rates and uses. None is playable here.
Teams agree a shared move before revealing; some versions add a chase or tag round.
1/3 with independent uniform team choices
An in-person group activity
Rates assume independent, equally likely choices. Team RPS has house-rule variations; agree on one format together.
RPS-25
Lovelace’s 25-gesture expansion gives each move twelve wins and twelve losses, with 300 winning relationships in total. Its uniform random tie rate is 1/25, or 4%. That is a substantial reference-chart exercise: a good fit for exploring an elaborate ruleset, with more learning time than the smaller games.
Ken refers to a wider hand-game tradition, rather than a single extra ruleset. Sansukumi-ken games use a three-way relationship in which each symbol defeats one and loses to another. Jan-ken is the familiar rock paper scissors game; historical forms used other characters. That shared cyclic structure helps explain why three-character variants feel familiar even when their symbols change.
Choose your learning time. Start with classic RPS for familiar rules, or try Bear Hunter Ninja or Elephant Human Ant for another three-choice cycle.
Decide how many moves to learn. Choose Lizard Spock if you want five choices and fewer random ties. Review its ten winning matchups before playing.
Agree on a result and play. Agree what the winner gets, open the chosen guide and create a contest. Invite your friend and replay any tied round.
Questions about game variants
Which rock paper scissors variants can I play here?
Play six variants with a friend or the computer: classic Rock Paper Scissors, Lizard Spock, Bear Hunter Ninja, Elephant Human Ant, RPS-7 and Muk-jji-ppa. Other games below are for reading only.
Which variant has fewer ties?
RPS-7 has the lowest per-throw match rate under independent, uniformly random choices: about 14.3%. Lizard Spock has 20% and three-move games have about 33.3%. In Muk-jji-ppa, matching after the opening ends the game for the attacker.
Are Bear Hunter Ninja and Elephant Human Ant balanced?
Yes. Each move beats one other move and loses to one; matching choices tie. Their characters differ, but they have the same three-way structure as classic Rock Paper Scissors.
One link. Two players.
Every playable variant begins with the same online flow: create a contest, share its link or code, and lock in a secret move after your friend joins. The server reveals the result when both moves are in. Matching moves usually tie; in Muk-jji-ppa they win the game for the attacker. The creator can start the next throw or a new game.
Want to learn before inviting someone? Choose the computer on the form. To decide who goes first or who picks the movie, see our guide to deciding who goes first.